Frequently Asked
Everything about swaps, entering the competition, and how scoring works.
Getting started
Everyone starts by building a Premier League table prediction — ordering all the teams where you think they'll stand after the current gameweek plays out — much like building a squad in Fantasy Premier League. You do this by tapping two teams to swap them, then when happy, submitting.
From there, you manage your table all season long—making swaps as standings shift and new gameweeks open. Earn points after every gameweek based on how close your prediction is to reality. A gameweek is a round of fixtures, the same idea as "Gameweek" in Fantasy Premier League.
You can compete on the main leaderboard or in private leagues with friends, family and colleagues.
Build your table — up to 5 swaps to reorder last season's (or previous gameweek's) finish however you like — then submit. Submitting is what enters you, even if you don't change anything.
Last season’s final standings, with the relegated clubs taken out and the promoted clubs added at the bottom in the order they finished. That’s the season baseline — the same starting point everyone sees before anyone has played a gameweek.
They're use-it-or-lose-it. Whatever you don't use before you submit simply doesn't carry forward — there's no penalty, and 0 of 5 used is a completely fine way to enter.
Yes. It's free to play, no payments ever — just bragging rights and a mini-league to prove you called it.
Swaps during the season
One swap every 24 hours. The clock is rolling, not fixed to a time of day — it starts counting down the moment you use a swap, and resets once that 24 hours is up.
Each time a new gameweek opens, you get an additional swap on top of your regular allowance — useful if you need to reposition more of your table than a single swap allows.
Nope! If you don't touch your table during a gameweek, it just carries forward unchanged into the next round — no update needed. You're more than welcome to submit your initial prediction and ride it out for the whole season if you like living dangerously... not recommended, but a perfectly valid way to play.
Once a single gameweek's match kicks off, swapping locks completely for that round — regardless of how many swaps you had left. It reopens when the next gameweek opens.
Pre-season & joining later
Yes. Register during pre-season and submit your table, and that becomes your table when predictions open — instead of the default baseline. It’s the one chance to arrive at gameweek 1 with an order you chose rather than one you inherited.
Five — the same allowance you’d get setting up a table for the first time once the season is open. You don’t have to use them: submitting the baseline unchanged is a perfectly good starting position.
It becomes your live table when predictions open. From there the normal swap rules above apply — the pre-season allowance is for building the table, not a head start on playing the season.
For gameweeks 1 and 2 it’s last season's baseline, since there’s little or no real table yet. From gameweek 3 onwards you start from the standings as they were two gameweeks ago — join at GW5 and you start from the GW3 table. That’s deliberate: a two-week-old table has moved on enough to give you something to react to, where last gameweek’s would leave you with almost nothing to change.
Planning with What-If
A sandbox for the current gameweek. Enter hypothetical scores for every match, hit Apply, and it works out the league table those results would produce — then lets you rearrange your predicted table against it to see what you’d score. Nothing there is a prediction and nothing is submitted.
Play out the gameweek you expect, Apply, and look at your projected result. Then rearrange your table in the Round Result card: every arrangement shows the score it would have earned. If a swap you’re considering improves that number, it’s probably worth spending a real swap on.
No. Swaps made there are sandbox-only — they never touch your prediction, never count against your swap allowance, and never appear in your swap history. To make a change for real, go back to My Table and swap there.
Yes. The last set of scores you applied is saved to your account, so opening What-If on another device or after clearing your browser brings them back. The refresh button next to the score list pulls the saved copy on demand; if you’ve entered something different locally it asks before replacing it.
Once a gameweek is scored, My Table shows how the scores you last applied actually turned out. Your picks earn a record like a team does: calling the winner right is a Win whatever the score; calling a draw is a Win if it finished level, a Draw if one side edged it by a single goal, and a Loss if the margin was two or more. Calling the wrong winner is always a Loss — only draw picks get the one-goal reprieve.
Scoring & grades
You start each gameweek with 200 points. For every team, you lose 1 point for each position your prediction was off by:
| Prediction | Actual | Points Hit |
|---|---|---|
| Team A in 1st | Team A in 3rd | -2 |
| Team B in 20th | Team B in 15th | -5 |
| Team C in 10th | Team C in 10th | -0 |
Your score is 200 minus your total position errors across all 20 teams. Once a new gameweek starts, the previous gameweek's score is frozen and the next one begins fresh at 200 — your cumulative score across all gameweeks is what the leaderboard ranks.
Every gameweek score earns a grade — chase it, even on a tough week.
Outstanding
Strong
Fair
A zero is a perfect prediction — a team you placed in its exact final position, 0 positions off. Zeroes matter beyond the points they save you: they're also the first tiebreaker after total points.
Tiebreakers
Total Points
Your cumulative score for the competition period — sprint, quarter, or full season. Highest wins.
Zeroes — worth their weight in gold
Count of perfect predictions — position matched exactly (0 positions off). The more the better.
Fewest Swaps Used
Total swaps used during the phase. Fewer swaps for the same score signals higher efficiency and wins the tiebreaker.
Best Single Gameweek Score
Your highest scoring gameweek within the phase. Peak performance counts.
Internal Tiebreak
In the extremely rare case of a perfect tie across all criteria, an internal identifier is used. Focus on points and zeroes long before worrying about this.
The goal is simple: more points and more zeroes. Everything else is a footnote.
Only as a tiebreaker, and only if you're tied with someone on points and zeroes. Swapping more gives you more chances to improve your table, but if two players end up dead even, the one who used fewer swaps to get there wins the tie — using swaps efficiently is its own small edge.
Competition formats
Shorter competition windows that run alongside the full season, so you're never stuck waiting for a fresh start if you join partway through the year.
Yes — create a private contest and invite your own crew. Share the invitation to bring people in, manage the contest anytime to add or remove members. You can also share your prediction straight from your profile settings, so friends can see your gameweek prediction - they don't even have to be LigiPredictor members.
Final Table Predictor
Call the whole season in one go: order all twenty clubs from the champion down to relegated, before a ball is kicked.
Tap two clubs to swap them, as many times as you like, right up until season kickoff. Nothing limits how much you rearrange it beforehand.
At kickoff your table locks for good, and stays sealed until the season ends. That is the whole game — your sealed call, then nine months of finding out.
You start on 200 and lose a point for every place you were out by. Put Arsenal 1st and they finish 3rd — that is 2 points gone. Do that for all twenty clubs and what is left is your base score.
Then the bonus: every club you place exactly right — a zero — earns 10 points more.
One club counts for more than the rest. Call the champion right and that is a further 25 on top of the exact-position bonus it already earned.
So a flawless table scores 425: 200 for losing nothing, 200 more for twenty exact calls, and 25 for the champion.
Highest score wins. Level on that, it goes to whoever got more clubs exactly right. Still level, it goes to whoever settled on their table first.
That last one rewards backing your judgement early.
Your score stays sealed until the season ends. The wait is part of it.
You are not flying blind though: once the football starts, your locked table shows where each club actually sits and how far off you are on each one. You can watch it drift all season — you just will not see what it adds up to until May.